L2 G2 is our biggest product and has been used by companies to create ‘big’ applications in diverse markets. Because it is based on Unity for dependency injection and because Microsoft waited quite a while to release a Silverlight analog, it took a while to create a Silverlight analog of G2. We baptised it ‘L2′. [...]
Today I’m on my way to Lausanne (Switserland) visiting a customer with whom I’ve been working during the past half year on an information system which combines multiple views and data sources (geographical, data backends, diagrams…). The application is intriguing both in its scope and in the technological ideas it boasts. In fact, it demonstrates [...]
A short sample demonstrating that it’s a piece of cake to mimic the latest Expression Blend diagrams (part of Sketchflow) in G2.
We’ve been busy. The screenshots reveal quite a bit the upcoming features but let me be explicit:
Groups: shapes can be embedded in groups ad infinitum (this is an undoable action and copy/cut/paste works with groups as well, of course)
Flowcharting: better support for standard flowcharting
Arrows and connections: better support for databinding your stuff (i.e. data backend) [...]
Today I’m pleased to announce that our WPF PropertyGrid is ready for purchase and Denis Vuyka deserves all the credits for his hard work and all the sleepless nights he put into it. See his blog for more details about this release.
Among the more salient features:
editing properties of multi-selections
theming and styling
filtering of properties (very [...]




